That should mean we see a … 357k members in the borderlands3 community. the short answer, both are worth testing. Das gibt es dann bei den Frametimes. Because of this issue, the following DX12 graphs are declaring RX 590 as “unstable” (AKA: DNF), and Polaris users should avoid using DX12 for the time-being. Sometimes the game would take longer than three minutes to boot, making the game's DirectX 12 mode a chore to play and test. While the frames are like 5-10fps less than DX11, it makes the game stutter in certain areas. DX12 makes the game unplayable for me so I stick with DX11, P. S. DX12 treats all hardware equally and doesn't queue processes behind each other. DX12 only good if you're on AMD, it's better to use DX11 on NVIDIA. All rights reserved. Now, thanks to Borderlands 3's patch 4, Borderlands 3's DirectX 12 woes appear to be behind them. So, that GPU remains an exception to the “AMD is best with DX12” rule. Borderlands 3 in dx11 or dx12? Sadly, given the current state of DirectX 12 in Borderlands 3, this option cannot be recommended. The optimising shaders loading screen taking forever was an issue for Borderlands 3 on the Epic Games store, and reverting back to DX11 from DX12 was said to solve the problem. Subsequent boots in DX12 were still lengthy (couple minutes and 3-4 passes of claptrap dancing). use DX12 if your card supports it, the performance is better then DX11, They didn't turn off volumetric fog then, I am am playing DX12 with a GTX 1070 and get 50 - 60 average at 1080p with everything else on ultra. All trademarks are property of their respective owners in the US and other countries. In DX12 getting about 45fps at the clap trap intro section, everything at ultra with couple bottom options at the default high (5 minute boot time first time in DX12). This is a big problem, as Borderlands 3 can be hugely CPU limited, and this issue can be mitigated using DirectX 12. So I ran a couple benchmarks today, compared to my benchmark from September 12 when I got the game. While the game supported DirectX 12, its implementation was lacking, providing gamers with overly long initial load times. Dx11 dropped about 10 fps off my avg. Borderlands 3 dx11 vs dx12. Borderlands 3. Español - Latinoamérica (Spanish - Latin America). I have a mediocre GPU (2GB gtx960) so I am definitely using dx11. In this instance, the b in Borderlands 3's "DX12 beta" option strands for broken. Thread starter newls1; Start date Dec 13, 2019; Dec 13, 2019 #1 newls1 Supreme [H]ardness. 0 crashes on dx11, nVidia 1070,. All trademarks are property of their respective owners in the US and other countries. DX12 has better frame pacing if you're having a stuttering issue. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Borderlands 3 suffers from major loading times in DirectX 12 + workaround to wrong language. i5 7600k @ 4.8Ghz GTX 1070 Cap 60FPS Vsync ON. Change ‘DX12’ to DX11’ Save That should revert Borderlands 3 back to the DX11 API and ensure you don’t run into any instability, vastly extended load times, or crashes. Each piece of hardware involved in you playing the game can run faster with dx12. It’s as if initial optimizations targeted Vega and Navi. use DX12 if your card supports it, the performance is better then DX11 and make sure volumetric fog is Off its the biggest framerate killer stop. Always go DX11 I have higher FPS with dx12. Seriously, we're impatient when it comes to games, and for over a minute is not exciting. Joined Sep 8, 2003 Messages 4,305. Español - Latinoamérica (Spanish - Latin America),