You column, you can enter the name of the card. So the question is how many land cards would i need in the deck since it is three colour deck. There is one row for each type of card. We and our partners will store and/or access information on your device through the use of cookies and similar technologies, to display personalised ads and content, for ad and content measurement, audience insights and product development. Thank you and have a wonderful day. You can change your choices at any time by visiting Your Privacy Controls. need to describe your deck and your combination. I have had decks that were 60 cards and only needed 15 lands (White weenie decks anyone). if your deck is two colored or more you should always throw in an extra land of each color so you don't end up with all white lands but all blue cards. In the third column, enter the number of For example, if you are calculating the likelihood of a channel/red X spell combination, you need your one channel (1:1), one of your eight red X spells (8:1), one mountain (12:1), two forests (12:2), and none of your other cards (27:0). (1:1), one of your eight red X spells (8:1), one mountain Why not go W/B with [[Griselbrand]] or another big demon as payoff? How Many Lands to Put in Your MTG Deck (Magic the Gathering) Land selection is a topic that MTG players have argued for ages! Edit: not casting but putting on the battlefield, my mistake. So in a 70 card deck, the land should be about 23-25. but not more than are in your deck. Casting Costs Of Your Deck's Cards - If you are running a speed weenie deck that doesn't take much to cast anything in your deck, you can drop the number of lands in your deck significantly. This is mostly for casual play so doesn't have to be fetches but if that is what i requires i can afford them also. Make sure the entire deck is described. Information about your device and internet connection, including your IP address, Browsing and search activity while using Verizon Media websites and apps. A diverse community of players devoted to Magic: the Gathering, a trading card game ("TCG") produced by Wizards of the Coast and originally designed by Richard Garfield. must draw at least as many cards as are in your combination, Seventeen is the standard, but aggressive decks often want 16 and high-curve controlling decks sometimes go 18 or even 19 if they have looting/filtering effects or mana sinks. For example, if you are calculating the likelihood of a All rights reserved. Calculate the percentage that a card combination will occur in the first cards dealt off the top of the deck. In the second (27:0). In the first Press question mark to learn the rest of the keyboard shortcuts. To enable Verizon Media and our partners to process your personal data select 'I agree', or select 'Manage settings' for more information and to manage your choices. This way you should be able play a land every turn until turn 4 or 5 and you don't sacrifice to many slots to land and won't end up later in the game with tons of land on the field and in your hand but with nothing to play. That being said, it also depends on the deck in question. :) Edit: not casting but putting on … (12:1), two forests (12:2), and none of your other cards column, enter the number of cards you have in channel/red X spell combination, you need your one channel https://www.channelfireball.com/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/, https://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/, Edgewalker doesn't reduce the cost of colorless mana so ulamog and blightsteel colossus would still cost 11 and 12, That is not it, i'll name demons with arcane adaptation and the sac 6 apostles to fetch ulamog or blightsteel for free, the edgewalkers are there to reduce the cost of apostles to zero, https://www.mtggoldfish.com/articles/brewer-s-minute-how-many-lands. To calculate the chance of drawing your combination, you Yahoo is part of Verizon Media. Press J to jump to the feed. In the third column, enter the number of cards you want in your hand for your combination. your deck. So i'm building a 60 esper deck with the idea of casting [[shadowborn apostle]]s for free with [[edgewalker]] and then with the help of [[arcane adptation]] casting something like [[ulamog]] or [[blightsteel colossus]] for free. So the question is how many land cards would i need in the deck since it is three colour deck. Griselbrand - (G) (SF) (MC)[[cardname]] or [[cardname|SET]] to call, Can't one shot people with grisledaddy and i'm probaply going to be playing against down tuned modern decks so it's banned, also i don't own him and dont want to buy him, shadowborn apostle - (G) (SF) (MC)edgewalker - (G) (SF) (MC)arcane adptation - (G) (SF) (MC)ulamog - (G) (SF) (MC)blightsteel colossus - (G) (SF) (MC)[[cardname]] or [[cardname|SET]] to call - Updated images, New comments cannot be posted and votes cannot be cast. deck column should be the size of your deck. Some say it is an exact science and that you must run X lands … This is mostly for casual play so doesn't have to be fetches but if that is what i requires i can afford them also. Find out more about how we use your information in our Privacy Policy and Cookie Policy. Copyright 2019 Michael B. Moore. Join us discussing news, tournaments, gameplay, deckbuilding, strategy, lore, fan art, cosplay, and more. In the second column, enter the number of cards you have in your deck. How many lands do you need to hit every game, how bad does it hurt if you miss a land drop, how many colors are you, how bad do you need each color, do you have card draw to find lands, etc. I've seen decks run plenty efficient on as low as 18 lands, but nothing in the deck cost over 3-4 casting cost and the deck was a single color. cards you want in your hand for your combination. The sum of the