Its very fun to use with this deck. Unlike the old microprose mtg, dotp does not allow you to build a deck from scratch, or even remove any of the cards a deck starts with. Asking for help, clarification, or responding to other answers. A white/red deck swarms the opponent with small creatures more reliably as white gains some removal and red gains some resilience. So that’s the plan, at least, and it’s fun to play because it mixes strategies. Some blocks even encouraged four or five colour decks, as they had powerful cards that kicked in when you had more mana available. It really depends on the metagame. For example, the Exarch-Twin deck that's currently popular relies on Deceiver Exarch (blue) and Splinter Twin (red), which requires that the deck is going to be blue-red. There are no hard counter nor pushover for this deck and that's why I love it: each game I feel like I have a true fighting chance and it's up to how well both players have put together their decks (and of course the luck of the draw).I hope this little guide will help new players how to use wildcards more efficiently while having fun with it: half the fun in magic is putting together a good, enjoyable deck, and it's always a pleasant surprise when someone gets an original idea working. I agree. You’ll notice that the Chups are the only creature removal, but it is usually sufficient. It depends on what level you play at. Adding in another colour helps you shore up your weaknesses, at the expense of some of the single-minded purposefulness and drive. I just found your post digging in another post and this is a godsend. With that plan in mind, it is actually easier to use Explore to fill the yard than earlier. Great post for a newcomer to understand what you r doing and why. Not much, but we can still do some improvements. The other answers have explained pretty well what the advantages of a multicolor deck are, but I think I can add something on this point: What goes into the process of deciding which colors and cards to combine? What is the best way to remove 100% of a software that is not yet installed? Once you have decided on your 'main' cards (1,2 or 3) to build your deck around, have 2, 3 or 4 of those cards in your deck. Try to treasure every wildcard and use it wisely only when you really feel the need, and you'll get along great. (1) Each of the five Magic colours has its own strengths and weaknesses. Also, what set do you suggest I spend my gold on, to maximize my chances of getting the best cards? The first step is to create a plan. What Im doing different is that I try to combo even more with explore + supernatural stamina + costly plunder. I've started a couple of decks ago, and my favourite deck (by far) of all the "starter decks" is the explore one, and i was thinking of how to improve it and make it somehow viable without getting crushed by the go wide-fast decks that i encounter on the ladder (the first thing i did was taking out almost the same cards that you did, so i wasn't that wrong). Please deactivate your ad blocker in order to see our subscription offer, How to watch the Golden Joystick Awards 2020. Explore shall help me in three ways: use the synergy with [[Lurking Chupacabra]], and fill the graveyard, either with targets for [[The Scarab God]] or with spells like [[Jungle Creeper]] or other abilities that can be cast from the graveyard. Many multi-colour or mana-fixing lands and spells are available in most environments. It's not obvious, but a few right cards can make wonders. A four colour deck with an even split of spells of all its colours sounds like an unholy mess of mana issues. But if you also want to win more, this rules will help you to do just that.